Tichin
Species: Tichin. Breed/Type: Tichin. Class: Enchanted (Mammal). Align: 01-50: Good.
Gender: 01-50: Female, 51-00: Male.
Level: 31. Damage-Points: 3,100.
Number encountered: 1.
Experience-Points: 6,200.
Characteristics:
Awareness: Hearing: 45, Sense of Smell: 30, Sixth Sense: 40, Taste: 30, Touch: 45, Vision: 45,
Charisma -: Appearance: 30, Speech: 30, Constitution: 200, Coordination: 130, Dexterity: 80, Intelligence: 40, Mental-Strength: 120, Strength: 40 (this creature is not muscular looking), Wisdom: 50.
Movement:
Flying: Can't. Grounded: 45. Swimming: 15.
Luck: 600 This creature will have a 50% chance of not losing its next physical turn for using luck.
Oxygen-Points: 360.
Blood-Points: 210.
Attacks:
As weapon wielded. Tichin will use a weapon from its treasure hoard. It will always use the best items within its treasure stash to aid in its success.
Defense: 130. Offense: 80.
Treasure: %Roll needed to have money and treasure:
100% chance. Roll on the following to know the treasure this Leprechaun has:
White-gold -- : 4-D4 x 120
Yellow-gold - : 3-D4 x 80
Black-gold -- : 2-D4 x 40
Treasure item(s):
Rare ---------- : 1-D12 +1
Legendary -- : 1-D4 +1
Note: The Tichin will also have a chance of possessing extra treasure:
35% chance of having 1-D4 Artifacts
55% chance of having 1-D10 +5 random Gems.
25% chance of having 1-D4 +3 random Special Gems.
25% chance of having 1-D2 Oracles.
15% chance of having 1-D2 Relics. Note: There are never two of the same Relic unless
specifically stated in the Relic item's description).
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Sky-blue. Eye shape: Sharply slanted (as an Aldarian elf). The eyes of the females are most captivating an beautiful to look upon. Height: Female: 5'-2", Male: 5'-8". Posture: Biped. Hair color: Auburn. Hair texture: Tichin will only cut his or her hair if it grows past waist length. Skin color: Tan. Skin texture: As an Aldarian Elf. Weight: Female: 110 lbs., Male: 130 lbs.
Dislikes ----- : Leprechaun.
Disposition - : Jovial and happy. When a Tichin is encountered roll on the following chart:
%Roll: Specific encounter information:
01-02: Another of the same gender will be with the encountered Tichin.
Probably a brother, close relative, or rarely, a sister come to visit.
03-04: He or she will have a 90% chance (11+ roll) of having a "friend" of
the opposite gender present.
05-95: Tichin encountered is alone and hunting for a Leprechaun.
96: Tichin encountered is secretly following the trail of a Leprechaun.
97: Tichin is with his or her soul-mate, enjoying their time together. This is when
they will both have a penalty of -25 on all awareness-type checks.
98: Tichin is alone and at home.
99: Tichin is captured by a creature. Roll a random encounter from the region
Tichin is encountered within, making sure the encounter rolled could and
would be able to capture it.
00: Encounter a Female Tichin with her infant, teaching him or her how to hunt Leprechaun.
Tichin love hunting Leprechaun.
Fears -------- : None.
Habitat ------ : All regions.
Immunities - : Beguile (natural), Breath (does not need oxygen to live), Consciousness (this creature is sleepless), Death (abilities and magics), Disease, Fear, Gases, Magic, Mental-attack, Mind alterations, Pain, Petrification, Poison (all types), Shock, Sickness, Spiritual-attack, Stun.
Life-span --- : Immortal, though this creature can be slain.
Likes -------- : People. The luckiest thing about encountering this creature is if it likes you, it will aid you by giving you a gift (one of its treasure items).
Needs ------- : None.
Note --------- : None.
Special Abilities:
Divine Favor: Spirit of the Warwindfall (+3 actions that are "instant" per turn).
Thief abilities: The Tichin has all known thieving abilities, and is not required to use ability-points to invoke them (it is natural for them).
Regeneration: 3-D10 physical damage, blood and oxygen-point loss per turn.
Special Defenses:
This creature has the following resistances:
Acid: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Cold: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Earth: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Electricity: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Enchantment: 50%
Fall: 50%
Fire: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Illusion: 50%
Manipulation (physical): 50%. If physically gripped, tackled, held, etc., there will be a 50% chance of this creature slipping out of it.
Nature: 50%
Paralysis: 50%
Physical damage: 90%
Sleep: 50%
Stun: 50%
Tracking: There will be a 50% chance of another failing instantly when attempting to track this creature.
Trap: There will be a 50% chance of another failing instantly when attempting to trap this creature.
Water: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Special Offenses:
Thieving abilities only. This creature has all thieving abilities and can use them at will.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 (or better) enchanted weapon to harm.