Tichin     

Species: Tichin. Breed/Type: Tichin. Class: Enchanted (Mammal). Align: 01-50: Good.

Gender: 01-50: Female, 51-00: Male.

 

Level: 31. Damage-Points: 3,100.

Number encountered: 1.

Experience-Points: 6,200.

 

Characteristics:

Awareness: Hearing: 45, Sense of Smell: 30, Sixth Sense: 40, Taste: 30, Touch: 45, Vision: 45,

Charisma -: Appearance: 30, Speech: 30, Constitution: 200, Coordination: 130, Dexterity: 80, Intelligence: 40, Mental-Strength: 120, Strength: 40 (this creature is not muscular looking), Wisdom: 50.

 

Movement:

Flying: Can't. Grounded: 45. Swimming: 15.

 

Luck: 600 This creature will have a 50% chance of not losing its next physical turn for using luck.

 

Oxygen-Points: 360.

Blood-Points: 210.

 

Attacks:

As weapon wielded. Tichin will use a weapon from its treasure hoard. It will always use the best items within its treasure stash to aid in its success.

 

Defense: 130. Offense: 80.

 

Treasure: %Roll needed to have money and treasure:

100% chance. Roll on the following to know the treasure this Leprechaun has:

 

White-gold -- : 4-D4 x 120
Yellow-gold - : 3-D4 x 80
Black-gold -- : 2-D4 x 40

 

Treasure item(s):
Rare ---------- : 1-D12 +1
Legendary -- : 1-D4 +1

 

Note: The Tichin will also have a chance of possessing extra treasure:

 

35% chance of having 1-D4 Artifacts
55% chance of having 1-D10 +5 random Gems.
25% chance of having 1-D4 +3 random Special Gems.
25% chance of having 1-D2 Oracles.
15% chance of having 1-D2 Relics. Note: There are never two of the same Relic unless

                                                                      specifically stated in the Relic item's description).

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Sky-blue. Eye shape: Sharply slanted (as an Aldarian elf). The eyes of the females are most captivating an beautiful to look upon. Height: Female: 5'-2", Male: 5'-8". Posture: Biped. Hair color: Auburn. Hair texture: Tichin will only cut his or her hair if it grows past waist length. Skin color: Tan. Skin texture: As an Aldarian Elf. Weight: Female: 110 lbs., Male: 130 lbs.

 

Dislikes ----- : Leprechaun.

Disposition - : Jovial and happy. When a Tichin is encountered roll on the following chart:

 

%Roll: Specific encounter information:
01-02: Another of the same gender will be with the encountered Tichin.

            Probably a brother, close relative, or rarely, a sister come to visit.

 

03-04: He or she will have a 90% chance (11+ roll) of having a "friend" of

            the opposite gender present.

 

05-95: Tichin encountered is alone and hunting for a Leprechaun.
   96:   Tichin encountered is secretly following the trail of a Leprechaun
.

   97:   Tichin is with his or her soul-mate, enjoying their time together. This is when

           they will both have a penalty of -25 on all awareness-type checks.

 

   98:   Tichin is alone and at home.
   99:   Tichin is captured by a creature. Roll a random encounter from the region

            Tichin is encountered within, making sure the encounter rolled could and

            would be able to capture it.

 

   00:   Encounter a Female Tichin with her infant, teaching him or her how to hunt Leprechaun.

 

Tichin love hunting Leprechaun.

 

Fears -------- : None.

Habitat ------ : All regions.

Immunities - : Beguile (natural), Breath (does not need oxygen to live), Consciousness (this creature is sleepless), Death (abilities and magics), Disease, Fear, Gases, Magic, Mental-attack, Mind alterations, Pain, Petrification, Poison (all types), Shock, Sickness, Spiritual-attack, Stun.

 

Life-span --- : Immortal, though this creature can be slain.

Likes -------- : People. The luckiest thing about encountering this creature is if it likes you, it will aid you by giving you a gift (one of its treasure items).

 

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Divine Favor: Spirit of the Warwindfall (+3 actions that are "instant" per turn).

Thief abilities: The Tichin has all known thieving abilities, and is not required to use ability-points to invoke them (it is natural for them).

 

Regeneration: 3-D10 physical damage, blood and oxygen-point loss per turn.

 

Special Defenses:

This creature has the following resistances:
Acid: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Cold: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Earth: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Electricity: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Enchantment: 50%
Fall: 50%
Fire: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Illusion: 50%
Manipulation (physical): 50%. If physically gripped, tackled, held, etc., there will be a 50% chance of this creature slipping out of it.

 

Nature: 50%
Paralysis: 50%

Physical damage: 90%

Sleep: 50%

Stun: 50%
Tracking: There will be a 50% chance of another failing instantly when attempting to track this creature.

 

Trap: There will be a 50% chance of another failing instantly when attempting to trap this creature.

 

Water: Causes only ½ damage, and only has ½ the normal effects (rounded down).

 

Special Offenses:

Thieving abilities only. This creature has all thieving abilities and can use them at will.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 (or better) enchanted weapon to harm.